The fifth part is open to a suppressor, flashlight, or a grip that gives you a bonus to ADS. If that's the kind of gameplay you want I would recommend going for an SMG instead, because even with attachments ARs just don't shine in that area. In Cold War, ARs have awful hipfire accuracy. Since ARs require a pre-aim playstyle to compete with SMGs, I enhanced aimwalking movement speed. Its hipfire accuracy is already pretty bad, so I decided to go ahead and just sacrifice it. Instead, I tried to increase the gun's bullet velocity, which is quite slow by default. If you know much about football (soccer), you can consider this gun a lot like the midfielder position.Īn optic of your choice / 13.7" Extended / Foregrip / SAS Combat StockĪs XM4's damage falloff isn't too bad, I decided to not with anything that increases the range. Instead you maintain the right distance from your enemies, adapting to the everchanging situation. Run-and-gun playstyles and camping styles just aren't that good for XM4. Positioning on this gun is very important. Further than 50m, because it's not the most accurate gun in the game, it can be out performed by TRs and LMGs. Closer than 50m, it has better mobility than LMGs. To avoid that problem, you have to be aware and in control of your combat distance.įurther than 20m, XM4 has a faster TTK than SMGs. Because of that, it's possible you'll lose an engagement even if you start to shoot at your opponent first. But worse than that is that even other ARs, like AK47, kill faster. I think the problem with this weapon is that, while it doesn't have a major weakness, it doesn't really have any great strengths. Somewhat less mobile compare to other ARs. Small damage drop off beyond the effective damage range. It's not the most accurate gun in the game, but because ARs are most effective at about 40m you really don't need more than what it has. If you're an average FPS player, you should be able to control it easily. Much like Krig 6, XM4's headshot efficiency is quite bad. Referencing the chart above, the damage dropoff on XM4 beyond its effective damage range isn't too bad, which means it's okay to sacrifice a bit of range for things the gun needs more of. XM4's range is the same as QBZ-83's, and longer than both AK47 and FFAR 1's. All I ask is that you please just be respectful, because I'm only trying to help.Īlso please note that I am natively Korean, so if there are any typos or problems with grammar you can point them out and I'll get 'em fixed!! Thank you in advance for that, because it really helps me learn. Even if you completely disagree, that's cool. I'm really glad that I helped.Īny Critiques or questions are absolutely okay. The guide for Krig 6 I posted before got lots of upvotes. I have a lot of experience playing fps games, and have uploaded Warzone guides here on Reddit as well as tons of game guides on a Korean community that is similar to this one.
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